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Fun house graphic novel
Fun house graphic novel









fun house graphic novel

Warp zones will allow players to access the more difficult levels of the Fun House at an earlier time thus allowing gamers who are pressed for time a chance to beat the game with a higher level of risk. Īlthough the player is given three chances to successfully navigate the entire Fun House, collecting 25 silver coins acts as a 1-up.

fun house graphic novel

Each room has a name that usually gives a clue about how the room's design is implemented either as clues that describe themselves or as a pun-laden name. There are 72 rooms in the entire Fun House with targets that are either numbered or given a generic target graphic. Roth, congratulates players for winning a stage while taunting the player with late 1980s/early 1990s sarcasm when he loses a "chance." Icy floors and slime colored ramps offer an additional challenge to the player. Otherwise, the player loses a chance and must start the stage over again. In order to make it to the next level, the player must make it from the starting line to the finish within the time limit with a young child on inline skates. Some elements of the game are indirectly taken from the classic arcade game Pole Position (except that the player does not have the option to play as a Formula One vehicle). Players must throw tomatoes skillfully at a series of easy-to-hit targets. The general gameplay concept is that each level is like a child's version of The Running Man with a basic top-down view. Instead of killing people with weapons, kids have to hit targets in the game with an infinite supply of tomatoes.











Fun house graphic novel